Mary Poplin
Principal Creative Technologist
I have been an artist, storyteller, and maker all my life. An illustration degree turned into matte painting and color keys on feature films, then stereo conversion, then a decade of teaching artists and consulting with studios like ILM and Framestore, and now I build Firefly and Creative Cloud workflows for Fortune 500 creative teams.
About
I'm a Principal Creative Technologist at Adobe, based in Asheville, North Carolina. I build demos and prototypes that drop enterprise creative teams into real production scenarios with Creative Cloud, Firefly, and Firefly Custom Models, and I present them at Adobe MAX, Adobe Summit, and NAB.
Every role on the timeline below asked me to make something. At Boris FX that meant demo videos, live shows, and training artists and consulting with studios like ILM, Framestore, and others. At Adobe it means API-based workflows, feedback that shapes the After Effects roadmap, and working prototypes for Fortune 500 customers.
I work with generative AI every day. I'm pro-creator rights, pro-regulation, and pro-good-use-case, and I don't buy the hype or the panic.
The Exceptional Women in Production & Post program honored me, and I belong to the Visual Effects Society, SAG-AFTRA, and ASCAP.
Career timeline
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2001 to 2005
I earned a BFA in Illustration at the Savannah College of Art and Design.
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2005 to 2006
Omation. Photoshop and paint artist on Barnyard: The Original Party Animals. I cleaned up and composited every marketing render, from character press images to game covers, posters, and billboards, and I painted cleanup on the film's renders in Combustion.
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2006 to 2010
Cafe FX and Threshold Animation. I painted mattes, color keys, sky domes, and set textures for feature films and CG animation, including Food Fight, HERO Factory, and Clutch Powers at Threshold and a hand in The Kite Runner at Cafe FX, and I freelanced as an illustrator and designer for clients like Paramount.
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2008 to 2010
I studied traditional drawing and painting at Watts Atelier of the Arts.
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2010
Stereo D. As a depth artist I converted 2D film frames to stereoscopic 3D with rotoscoping and clean plates, on titles like Gulliver's Travels, Oceans, Thor, and The Green Hornet.
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2010 to 2022
Imagineer Systems and Boris FX. Senior Product Specialist for Mocha, Sapphire, Silhouette, and Continuum. I solved shots on deadline, made demo videos, started the Office Hours live series on the Boris FX Learning channel, and demoed at trade shows like NAB, SIGGRAPH, IBC, Adobe MAX, and SXSW.
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2016
I painted the Hogwarts Castle matte paintings for the founders' portraits at Universal Studios Hollywood and Universal Orlando Resort.
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2017 to 2020
I co-wrote and ran Undying, a Southern California LARP, and we published a Player's Guide, an Advanced Player's Guide, and a book of supplemental fiction.
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2022 to 2025
Adobe. Solutions Consultant, then Senior Solutions Consultant. I designed Creative Cloud and Firefly workflows for Fortune 500 companies, built API-based integrations, and helped steer the After Effects roadmap.
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2025 to now
Adobe. Principal Creative Technologist. I build working prototypes and demos on Creative Cloud, Firefly, and Custom Models for enterprise creative teams, and I present them at Adobe MAX, Adobe Summit, and NAB.
Matte painting
Environment painting, color keys, and compositing for feature film and animation. In 2016 I painted the Hogwarts Castle matte paintings for the founders' portraits at Universal Studios Hollywood and Universal Orlando Resort. Before that I painted mattes at Cafe FX and Threshold Animation, cleaned up and composited Barnyard marketing art at Omation, and converted feature films to stereo 3D at Stereo D.
Studios own most of the film and studio work I did in house, so most of it can't go on a public site. What's here is what I can show.
Hogwarts Castle in four seasons
Each season pairs a castle matte painting with one of the four founders' portraits, made for Universal Studios Hollywood and Universal Orlando Resort in 2016.
Films and animation
Seventeen titles I've worked on. The titles and artwork belong to their studios.
In Search of Fellini, Cliffs of Freedom, The Green Hornet, Thor, Jackass 3D, Gulliver's Travels, Enter the Dragon 3D, Oceans, This Is It, Avatar: The Last Airbender, HERO Factory, Clutch Powers, Bunyan & Babe, Food Fight, The Kite Runner, Lucifer, Barnyard: The Original Party Animals.
Selected credits
- Stereo D
- This Is It, Oceans, Thor, Enter the Dragon 3D, The Green Hornet, Gulliver's Travels
- Omation
- Barnyard: The Original Party Animals
- Threshold Animation
- Food Fight, HERO Factory, Clutch Powers
- Cafe FX
- The Kite Runner
Studio work
Portrait and figure studies, mostly in oil. I trained at Watts Atelier of the Arts from 2008 to 2010, after a BFA in Illustration at the Savannah College of Art and Design.
Illustration and key art
Digital painting, character illustration, and studio marketing art. At Omation from 2005 to 2006 every Barnyard character press image, game cover, poster, and billboard came through me for Photoshop cleanup and compositing. Some of these pieces are book art.
The Last Unicorn
The Last Unicorn was formative for me. I made this work for Peter Beagle's Last Unicorn Tour, a screening tour of the animated film.
Writing
I write live-action role-playing games and the game books that go with them, including the Southern California LARPs Dying Kingdoms and Undying. I also write fantasy books and short stories. You've most likely read none of them, because I write those for myself.
- Undying
- A Southern California LARP I co-wrote and ran from 2017 to 2020. We published a Player's Guide, an Advanced Player's Guide, and a book of supplemental fiction, and the story arc closed in 2020. Undying on Facebook
- Dying Kingdoms
- A Southern California LARP that ran for a decade and has since ended. I wrote for it.
- Fantasy books and short stories
- Most likely you've read none of them. I write them for myself.
- Whispers of the Dream Court
- An epistolary game for two that grew out of all that LARP writing. It's further down the page.
LARP and costume
I have LARPed since I was young enough for that to be not cool. This is where I sharpened my improv, storytelling, costuming, and stage combat. I've always been a giant nerd.

Whispers of the Dream Court
Whispers of the Dream Court is an epistolary role-playing game for two, set in the dream-touched realm of Somnia. One of you plays the Queen Regent and the other plays her Spymaster, and you both guard a secret that could save the kingdom or bring it down.
It grew out of my LARP writing, scaled down to two people. There's no game master and no complex rules. You write each other handwritten letters, answer Court Intrigue cards with resources from the Sovereign's Deck, and keep the letters afterward, and the consent tools cover every relationship style, from emotional intimacy only to consensual physical expression. I wrote it because I needed it to exist, and I wanted epic romantic adventure without leaving home.
How a session runs
- Draw a Court Intrigue card that threatens the secret.
- Write letters in response, spending cards from the Sovereign's Deck.
- Meet for an in-person scene. The player who drew the card decides how it ends.
You resolve every session together against the kingdom instead of against each other, and the story ends when the two of you decide it does, deliriously happy or crushingly tragic.
How it was made
The art started with custom Adobe Firefly models trained only on my own original art. I painted over, modified, and finished those base compositions by hand, so nothing in the final art is unedited AI output. AI language models helped me edit my writing. The concept, mechanics, world, characters, and writing all come from me.

Music
Mirisin is my personal project. I use it to explore emotions and writing from the last two decades, and I run it as a creative outlet. I don't treat it as a commercial project.
The songs come from my original writing, a custom musical model, and a custom digital voice, and they're about power, magic, love, and the women who hold all three. A digital avatar fronts it. I'm an enthusiastic singer, but I'm not sure everyone wants to hear me try to hit high notes.
A new single comes out every week.
Listen
Follow
Streaming and social links are coming soon.































































